The latest version of VBS2 was released this month, and it contains numerous new features and enhancements. A new video highlighting VBS2 v1.40 enhancements is also available on VBS2 website.
Following is a summary of the improvements:
| Render to texture. This feature allows video-in-video to be defined in the VBS2 script language, allowing a range of new possibilities including ROVER III terminals, more realistic remote weapon stations (RWS) and vehicle mirrors. |
Improved avatar agility. |
Full rotation of objects in the editor. It is now possible to rotate objects in the VBS2 Mission Editors in any direction, for example, to place a car on its side (to simulate a car crash). |
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| Editor tree improvements. The Offline and Real Time Mission Editors now have much improved editor trees, providing unit health information, unit icons and most importantly the ability to quickly search the tree. |
Earth curvature and dynamic view distance. |
In-game script command help. Help text will be displayed when entering script commands into certain text fields (for example initialization fields). |
| Body dismemberment. A prototype of body dismemberment will be available, allowing certain units to have select body parts removed through VBS2 script. |
Support for chemical lights. |
New ship models. A range of new ship models including fishing boats, container ships, ferries and a cruise ship is included. |
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| New USMC, UN models and a range of civilian characters. A range of new USMC models have been added including the Wasp Class LHD and MV-22 Osprey. For ADF UN operations a special version of the Toyota Landcruiser and a range of civilian characters have been added. |
VBS2 map improvements. |
CNR-Log included. All licenses of VBS2 1.40 (and future VBS2 versions) include CNR-Log , required for playback of recorded voice files in the VBS2 AAR (previously it had to be purchased separately). For more information about all six CNR products, visit www.calytrix.com/cnr |


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