FLAMES® is a commercial, off-the-shelf framework for developing constructive simulations and interfaces between constructive, virtual, and live simulations. The monolithic architecture of most simulations makes them very time-consuming and expensive to modify as technology and requirements change.
Unlike fixed, monolithic simulations, FLAMES® is a framework for composable simulations that can be reconfigured quickly to support almost any current or future modeling and simulation requirement imaginable. As a true framework, FLAMES provides two very important features:
- Complete component independence
- Plug-in Component Architecture
FEATURES:
- Support for modeling almost any type of system
- Modeling of human behavior
- One player or thousands of players
- Integrate models from legacy simulations
- Sharing scenario data in multi-user environment
- Intuitive GUI for editing ALL scenario data
- Map from almost any 2D image file
- High-fidelity 3D visualization
- Detailed terrain and cultural feature databases
- DIS and HLA interfaces fully customizable
- Parametric trades studies, Monte Carlo analysis
- Automatic checkpoint/restart capability
- Support for direct interaction with real systems
- …many more
FLAMES Development: 
- Object libraries and include files for developing your own FLAMES-compatible components in either the C or C++ language
- Lots of example source code, including the source code to all the FLAMES example models
- Tools to generate custom model source code and define graphical user interfaces for your models
FLAMES Runtime:
- Easy to use, ready to run applications for scenario creation, execution, visualization, and analysis
- Sample FLAMES components that include simple, example models of many types of military systems and human behavior
- An example FLAMES scenario database to help you build your first FLAMES scenarios
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